Tech Tree
From IK
I will be updating this page based on http://www.imperialkingdoms.com/techtree.php http://web.archive.org/web/20050306210611/http://bezuk.dynalias.com/techtree/tree.php?Size=L http://www.zen30592.zen.co.uk/xenocide/techtree/techtree.htm . TroZ 22:10, 14 October 2006 (UTC)
| HOW YOU CAN HELP | |||
| The tech tree below may look complete, but there is no information in it.
To complete it (which is most of the work), we will need your help. For each red link in the tech tree, a wiki page must be created. Here is how to do that:
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| Item Type | Template to use | Example Usage | Example Page |
| Building | Template:Building | {{building| name=Hydro Farm| ... }} | Hydro Farm |
| Concept | Template:Concept | {{concept| name=Low-gravity agricultural techniques| ... }} | Low-gravity agricultural techniques |
| Weapon | Template:Weapon | {{weapon| name=Laser Rifle| ... }} | Laser Rifle |
| Army Unit | Template:Army | {{army| name=Army infantry| ... }} | Army infantry |
| Navy Unit | Template:Navy | {{navy| name=Navy transporter| ... }} | Navy transporter |
| Using these templates not only make sthe page look good and consistent, but also automatically categorizes the items into the Category:Buildings, Category:Concepts, Category:Army, Category:Navy, and Category:Weapon pages. Some items may need to be further categorized. Weapons are automatically further categorized based upon the weapon_type setting. To manually categorize a page add some text like the following to anywhere on the page (but it is best kept to the top or bottom):
[[Category:Military Buildings]] | |||
| Linking to other techs inside the Item Templates above is necessary for the Prerequisite Concept field and the Buildings, Units, Weapons, and Concepts Granted fields. This can be done with the following mini-templates. If more than one concept is granted, just put one after the other with a <BR> between them. | |||
| Item Type | Template to use | Example Usage | Example of use |
| Building | Template:Building_small | {{building_small|Hydro Farm}} | |
| Concept | Template:Concept_small | {{Concept_small|Low-gravity agricultural techniques}} | |
| Weapon | Template:Weapon_small | {{weapon_small|Laser Rifle|[SA]}} | |
| Army Unit | Template:Army_small | {{army_small|Army infantry}} | |
| Navy Unit | Template:Navy_small | {{navy_small|Navy transporter}} | |
| Remember to preview your changes before saving them. | |||
| You can click the Edit tab on the top of any page to see how something was done / created on that page. Also, this link is helpful for advance editing of wiki pages: Wikipedia article on Editing | |||
| Don't worry too much about messing up or leaving things out, or categorizing incorrectly. I'll go through the created pages and fix / clean up anything that needs it. | |||
TroZ 03:22, 27 October 2006 (UTC)
Contents |
Tech Trees
The tree below displays all technologies that are researchable in the game, and their dependencies on each other. If the diagram is too large for you, you can see it split into various sections using the following links.
Complete Tech Tree
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Other ways to view game items
You can visit the following pages to see lists of items in each category.
Todo:
finish tech tree
make sub tech trees, like a hydro farm tree, a bio dome tree, a gas plant tree, and one or several military trees, each with pages explaining why that tech tree is improtant














































































